﻿using UnityEngine;
using System.Collections;

public class OrbCollectible : MonoBehaviour {




	// Use this for initialization
	void Start () {
	
	}
	
	// Update is called once per frame
	void Update () {
	
	}

	void OnTriggerEnter(Collider other)
	{
		Plateformer plat = other.GetComponent<Plateformer>();
		if(plat)
		{
			plat.transform.FindChild("SpinningAnchor").GetComponent<SpinningAnchor>().Add();
			Destroy(this.gameObject);
		}
	}
}
